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Unreal Studies | Level Design - Hunted House

๐—จ๐—ป๐—ฟ๐—ฒ๐—ฎ๐—น ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ ๐Ÿฐ - ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น ๐—ฆ๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜๐—ถ๐—ป๐—ด ๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ (๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฎ)

The challenge was to create a horror level using visual scripting, as well as appropriately set-dressing the level, telling a story through environmental storytelling. Through this project, I practiced my skills in blueprinting through interactive elements and triggers, and it also helped me understand and become comfortable with the engine.

Plot:
After a curious stranger steps into an abandoned house marked by a terrible tragedy, they must navigate its dark corridors using only a video cameraโ€”uncovering the secrets buried within.

Focus:
- Blueprinting in Unreal Engine
-Set dressing for horror environments
- Level design

**๐˜ˆ๐˜ญ๐˜ญ ๐˜ข๐˜ด๐˜ด๐˜ฆ๐˜ต๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฎ๐˜ฐ๐˜ด๐˜ต ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ'๐˜ด ๐˜ง๐˜ถ๐˜ฏ๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ข๐˜ญ๐˜ช๐˜ต๐˜บ ๐˜ธ๐˜ฆ๐˜ณ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ท๐˜ช๐˜ฅ๐˜ฆ๐˜ฅ ๐˜ฃ๐˜บ ๐˜ฎ๐˜บ ๐˜ต๐˜ฆ๐˜ข๐˜ค๐˜ฉ๐˜ฆ๐˜ณ ๐˜ข๐˜ต ๐˜๐˜ข๐˜ฏ๐˜ค๐˜ฐ๐˜ถ๐˜ท๐˜ฆ๐˜ณ ๐˜๐˜ช๐˜ญ๐˜ฎ ๐˜š๐˜ค๐˜ฉ๐˜ฐ๐˜ฐ๐˜ญ.**

UE4 screenshot - Rooms hallway. Old record camera effect: Player could turn the widget on|off pressing 'F'.

UE4 screenshot - Rooms hallway. Old record camera effect: Player could turn the widget on|off pressing 'F'.

UE4 screenshot - Bloody bathroom.

UE4 screenshot - Bloody bathroom.

UE4 screenshot - Father's office. After picking up notes from the desk, the light turns on and reveals the bloody hand-stain.

UE4 screenshot - Father's office. After picking up notes from the desk, the light turns on and reveals the bloody hand-stain.

UE4 screenshot - First floor hallways.

UE4 screenshot - First floor hallways.

UE4 screenshot - Main Living room.

UE4 screenshot - Main Living room.

UE4 Video - Blueprint event: Floating girl.

UE4 Video - Blueprint event: Room on fire.

UE4 Video - Blueprint event: Notes pickup and hand print reveal.

UE4 Video - Blueprint event: Upside-down living room falling.

UE4 Video - Blueprint event: Furniture moving and kids running.

UE4 Video - Blueprint event: Game Over!

Unreal Blueprints - Triggers.

Unreal Blueprints - Triggers.

Unreal Blueprints - Interactables.

Unreal Blueprints - Interactables.

Miro screen-cap - First draft about the game's narrative.

Miro screen-cap - First draft about the game's narrative.

Miro screen-cap - Level Design layout of the player's path and gameplay.

Miro screen-cap - Level Design layout of the player's path and gameplay.