Quest 1: Creating Base Initial Setup for a Shared Project
Hey there, fellow tech art peeps! 👋🎮 As part of a class project during my second Term at BCIT, we are going to be developing an Automatic Vehicle Rigging Tool, and I'd like to take you through the process! First of, starting with preparing the initial mesh setup in Maya for a shared project.
Main Challenge: Dumpster Optimization
As a team we decided on using a Dumpster model given by the teacher, which was purposely broken in various aspects, meaning it was our job as Technical Artists to clean it up as best as possible! We collectively brainstormed, delving deep into the planning process to decide how to break down the model - Movable versus not movable parts became the guiding principle. It's crucial to consider how the pieces fit together and understand the object's movement during this planning phase.
I had the responsibility of leading the charge in setting up the initial file. Here's a breakdown of my journey:
🧹 Clean Slate: Source Folder Cleanup
It all starts by creating a root project folder in Maya, so when working with others it's a matter of updating certain folders like 'scenes', while still sharing all important project aspects like images. Afterwards I decluttered the source folder, bidding farewell to unnecessary files, and I moved all texture images to the 'sourceimages' project folder in Maya.
✨ File Optimization: Maya Magic
I then Optimized the scene in Maya,making sure to check the 'Unknown Nodes' tab to get rid of any unwanted extra data. Afterwards, I deleted all unnecessary geometry and lights, as the project being worked on deals with rigging and scripting, but not rendering.
📏👀 Scaling and Visibility: Adjusting Properly
I noticed the object wasn't sized properly, and when I set it to 1 it became to big for the camera clipping planes, meaning I had to adjust all clipping plane settings for the object to be visible from all angles.
💾 Saving Grace: .ma vs. .mb
I saved the file as .ma, given .mb files are much more complex to edit as they are binary.
📂 Full Organization: Layers among Layers
I grouped the rest of the meshes as best as possible, aiming to provide a clean canvas for my teammates. I also created Layers in the Display tab, labelling them as—'todo,' 'in process,' and 'done'—keeping everyone in the loop on optimization progress.
Main Process: Separation!
With the stage set, it was time for the main act—the actual separation process. I took charge of the doors:
- 🚪✂️Selecting and Separating
- I selected the faces of the mesh pertaining the doors, which proved a bit challenging as things were tangles together and many faces were broken apart in unusual ways.
- After selecting the faces, I would use the Mesh > Separate options in order to keep doors geometry apart from the rest.
- When the doors were finally separated, freezing numbers and erasing history ensured a clean break.
- 🔄 Pivot Changes
- With the pieces gathered, I set the pivot where it made the most sense for the truck setup. Imagine it as the point where the doors gracefully swing open and closed.


































































