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Unreal Studies - Ghibli Style Traincar

𝗩𝗮𝗻𝗰𝗼𝘂𝘃𝗲𝗿 𝗙𝗶𝗹𝗺 𝗦𝗰𝗵𝗼𝗼𝗹 - 𝗚𝗮𝗺𝗲 𝗗𝗲𝘀𝗶𝗴𝗻 𝗗𝗶𝗽𝗹𝗼𝗺𝗮 (𝟮𝟬𝟮𝟯)

For my Environment and Lighting class, we set up a modular train-set in Unreal, generating UVs for given assets, adding final personal touches to textures and lighting, and creating blend layers for the floor. I decided to add a twist by creating a Ghibli-inspired train-set. I applied post-processing effects and created a Look-Up Table (LUT) based on the train scene from "Spirited Away."

Focus:
- UV mapping for modular assets in Maya
- Scene setup in Unreal
- Decal creation in Substance Painter

**𝘛𝘩𝘦 𝘢𝘴𝘴𝘦𝘵𝘴 𝘪𝘯 𝘵𝘩𝘪𝘴 𝘴𝘤𝘦𝘯𝘦, 𝘦𝘹𝘤𝘦𝘱𝘵 𝘧𝘰𝘳 𝘴𝘵𝘪𝘤𝘬𝘦𝘳𝘴 𝘢𝘯𝘥 𝘱𝘰𝘴𝘵𝘦𝘳𝘴 𝘥𝘦𝘤𝘢𝘭𝘴, 𝘸𝘦𝘳𝘦 𝘱𝘳𝘰𝘷𝘪𝘥𝘦𝘥 𝘣𝘺 𝘮𝘺 𝘵𝘦𝘢𝘤𝘩𝘦𝘳 𝘢𝘵 𝘝𝘢𝘯𝘤𝘰𝘶𝘷𝘦𝘳 𝘍𝘪𝘭𝘮 𝘚𝘤𝘩𝘰𝘰𝘭.**

Snapshot - Showcasing set-up of modular train set.

Snapshot - Showcasing set-up of modular train set.

Snapshot - Stickers and Poster close up, done in Substance Painter.

Snapshot - Stickers and Poster close up, done in Substance Painter.

Snapshot - Blending layers: clean floor with dirty.

Snapshot - Blending layers: clean floor with dirty.

Snapshot - "Susuwatari" Graffiti close up, done in Substance Painter.

Snapshot - "Susuwatari" Graffiti close up, done in Substance Painter.

Full Train video - taken in Unreal Engine 4.

Maya UV Snapshot - Train car asset given in lecture setup in Maya, UV's done by me.

Maya UV Snapshot - Train car asset given in lecture setup in Maya, UV's done by me.

Substance Painter - sticker process.

Substance Painter - sticker process.