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3D Rigger | Game-Ready Rigs
Bogotá, Colombia

Summary

I’m a 3D Artist specializing in 3D Rigging and Technical Art for video games, with 2+ years of hands-on indie game development experience and a strong focus on game-ready pipelines.

I’ve studied digital arts for 9+ years, with the last 2 years dedicated to Meowmentum, an upcoming indie game evolving from Meowmentum Mori, a Unity Award-winning student project, into a commercial title developed within an incorporated Canadian indie studio.

As a freelancer, I support indie developers and small teams with:
- Game-ready character, creature & prop rigs
- Rig optimization for Unity & Unreal
- Animation-friendly setups and technical problem-solving

I hold a B.A. in Digital Arts (Tecnológico de Monterrey), a Game Design Diploma (Vancouver Film School), and an Advanced Diploma in Technical Arts (BCIT) — all completed with high honors.

Core skills: 3D Rigging • Technical Art • Engine Optimization
Tools: Maya • Unity • Unreal • Python • Blender • ZBrush • Houdini • Substance

Bogotá, Colombia | Open to Remote freelance & contract work
email: ivonne.medinavivas@gmail.com
portfolio: https://linktr.ee/IvyMed

Skills

RiggingTechnical Arts3D Animation3D Modeling

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Python
Python
Houdini
Houdini
Zbrush
Zbrush

Reel

Productions

    • Video Game
      Meowmentum
    • Year
      2027
    • Role
      3D Artist | Technical Artist
    • Company
      PurrfectPace Interactive
    • Video Game
      Meowmentum Mori
    • Year
      2023
    • Role
      3D and 2D Artist
    • Company
      Vancouver Film School
    • Video Game
      Janimals
    • Year
      2023
    • Role
      3D and 2D Artist
    • Company
      Vancouver Film School
    • Movie
      Xocolatl
    • Year
      2021
    • Role
      Direction, Storyboard, Animation, Concept Art, Rendering
    • Company
      Instituto Tecnológico de Estudios Superiores de Monterrey
    • Video Game
      Tleli and The Deep
    • Year
      2020
    • Role
      Production, Game Design, Animation, Modeling, Concept Art
    • Company
      Instituto Tecnológico de Estudios Superiores de Monterrey

Experience

  • 3D | 2D Artist at Purrfect Pace Interactive
    Vancouver, CA
    February 2023 - Present

    I have worked within a team of 5 people as a 3D and 2D artist, as well as a Game Designer for “Meowmentum.”

    I have rigged and animated both character and environment assets, sketched concepts, props, designed elements for the UI, and illustrated the game's current trailer. Additionally, I fully implement all the created assets in the Unity engine, working on optimizing each to the fullest.

    During this time, I have learned how to improve my time management using tools to facilitate processes, elevated my communication skills by discussing design ideas with different members of the team, and prioritized gameplay while creating content.

  • 3D Generalist at Freelance
    Vancouver, CA
    September 2023 - Present

    Python Programmer for Maya (Jun 2024 – Jan 2025) Vancouver Film School

    - Collaborated on the development of custom Maya tools to support

    educational and production workflows.

    - Worked in coordination with the Game Design Art Instructor at Vancouver

    Film School to tailor tools for student and instructor use.

    3D Modeler in Blender (Nov 2024 – Dec 2024) BNB Mafia

    - Created and rendered 3D assets based on existing designs and technical

    specifications.

    - Defined and refined deliverables through iterative client feedback during a

    short, intensive production cycle.

    3D Animation in Maya (Sep 2023 – Nov 2023) 5HeadGames

    - Collaborated on character animation using pre-existing skeletons, adapting

    motion inspired by a specific IP

    - Ensured consistency in timing, scale, and animation playback between Maya

    and Unity.

  • Photographer at Artona
    Vancouver, CA
    August 2024 - March 2025

    Photographer at Artona, Vancouver-based photo studio for 6 months. I collaborate closely with a team to ensure efficiency in capturing high-quality images, emphasizing teamwork to meet client needs and uphold the studio's reputation for excellence.

  • Associate Artist at TLM Parterns
    Remote
    January 2022 - June 2022

    In 5 months, I had the opportunity to further my experience as part of the art team, learning how to collaborate on different inside-company projects with a diverse group of people on each. I learned how to use Perforce, as well as organizational company tools like Jira and Confluence.

    Throughout my time working at TLM, I generated more than 5 UX variations for the company's potential store page, created over 20+ mock-ups for the store's content, and conducted a competition analysis for online stores. Additionally, I collaborated with a graphic design team to create a business card for employers and sketched mock-ups for social media posts. I also had the outstanding opportunity to be part of the mentoring program, providing feedback to interns and assigning tasks related to a game concept acquired by the company as part of a Game Jam contest, where I was involved in the Game Design and Art areas.

  • Centers of Excellence - Internship at TLM Parterns
    Remote
    January 2021 - July 2021

    During 5 months I worked alongside game industry veterans, learning how to become a more skilled artist for videogames and getting the opportunity to understand how the industry works with hands-on work.

    It was an amazing opportunity and learning experience where I got to create 3D assets and sketch out concept art for in-company projects, a 3D Animation sequence for the studio's intro screen, and UX Design for a published game "Zorya: The Celestial Sisters" Art Book.

    During summer I co-created a unique brand generating a creative look and feel that matched our team’s personality, I also completed a competitive analysis research for cross play platforms looking at how known companies currently do it, and afterwards creating a wireframe mockup for the studio's own cross play UX flow with a team of 5 interns.