I’m a 3D Artist specializing in 3D Rigging and Technical Art for video games, with 2+ years of hands-on indie game development experience and a strong focus on game-ready pipelines.
I’ve studied digital arts for 9+ years, with the last 2 years dedicated to Meowmentum, an upcoming indie game evolving from Meowmentum Mori, a Unity Award-winning student project, into a commercial title developed within an incorporated Canadian indie studio.
As a freelancer, I support indie developers and small teams with:
- Game-ready character, creature & prop rigs
- Rig optimization for Unity & Unreal
- Animation-friendly setups and technical problem-solving
I hold a B.A. in Digital Arts (Tecnológico de Monterrey), a Game Design Diploma (Vancouver Film School), and an Advanced Diploma in Technical Arts (BCIT) — all completed with high honors.
Core skills: 3D Rigging • Technical Art • Engine Optimization
Tools: Maya • Unity • Unreal • Python • Blender • ZBrush • Houdini • Substance
Bogotá, Colombia | Open to Remote freelance & contract work
email: ivonne.medinavivas@gmail.com
portfolio: https://linktr.ee/IvyMed
I have worked within a team of 5 people as a 3D and 2D artist, as well as a Game Designer for “Meowmentum.”
I have rigged and animated both character and environment assets, sketched concepts, props, designed elements for the UI, and illustrated the game's current trailer. Additionally, I fully implement all the created assets in the Unity engine, working on optimizing each to the fullest.
During this time, I have learned how to improve my time management using tools to facilitate processes, elevated my communication skills by discussing design ideas with different members of the team, and prioritized gameplay while creating content.
Python Programmer for Maya (Jun 2024 – Jan 2025) Vancouver Film School
- Collaborated on the development of custom Maya tools to support
educational and production workflows.
- Worked in coordination with the Game Design Art Instructor at Vancouver
Film School to tailor tools for student and instructor use.
3D Modeler in Blender (Nov 2024 – Dec 2024) BNB Mafia
- Created and rendered 3D assets based on existing designs and technical
specifications.
- Defined and refined deliverables through iterative client feedback during a
short, intensive production cycle.
3D Animation in Maya (Sep 2023 – Nov 2023) 5HeadGames
- Collaborated on character animation using pre-existing skeletons, adapting
motion inspired by a specific IP
- Ensured consistency in timing, scale, and animation playback between Maya
and Unity.
Photographer at Artona, Vancouver-based photo studio for 6 months. I collaborate closely with a team to ensure efficiency in capturing high-quality images, emphasizing teamwork to meet client needs and uphold the studio's reputation for excellence.
In 5 months, I had the opportunity to further my experience as part of the art team, learning how to collaborate on different inside-company projects with a diverse group of people on each. I learned how to use Perforce, as well as organizational company tools like Jira and Confluence.
Throughout my time working at TLM, I generated more than 5 UX variations for the company's potential store page, created over 20+ mock-ups for the store's content, and conducted a competition analysis for online stores. Additionally, I collaborated with a graphic design team to create a business card for employers and sketched mock-ups for social media posts. I also had the outstanding opportunity to be part of the mentoring program, providing feedback to interns and assigning tasks related to a game concept acquired by the company as part of a Game Jam contest, where I was involved in the Game Design and Art areas.
During 5 months I worked alongside game industry veterans, learning how to become a more skilled artist for videogames and getting the opportunity to understand how the industry works with hands-on work.
It was an amazing opportunity and learning experience where I got to create 3D assets and sketch out concept art for in-company projects, a 3D Animation sequence for the studio's intro screen, and UX Design for a published game "Zorya: The Celestial Sisters" Art Book.
During summer I co-created a unique brand generating a creative look and feel that matched our team’s personality, I also completed a competitive analysis research for cross play platforms looking at how known companies currently do it, and afterwards creating a wireframe mockup for the studio's own cross play UX flow with a team of 5 interns.