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Rigging - Compsognathus Rig

๐—•๐—–๐—œ๐—ง - ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—”๐—ฟ๐˜๐˜€ ๐—”๐—ฑ๐˜ƒ๐—ฎ๐—ป๐—ฐ๐—ฒ๐—ฑ ๐——๐—ถ๐—ฝ๐—น๐—ผ๐—บ๐—ฎ (๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฏ)

During my Technical Arts diploma I had the opportunity to create a dinosaur rig as part of a Creature Rig assignment. I was able to learn how to add advanced shoulders, more complex arm and neck rigging, along with IK legs and FK arms. The chosen dinosaur for this project was the Compsognathus! You might remember them from the 'The Lost World: Jurassic Park'.

Focus:
- Creature Rig
- Advanced Rigging

About the creature: ๐˜›๐˜ฉ๐˜ฆ ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ด๐˜ฐ๐˜จ๐˜ฏ๐˜ข๐˜ต๐˜ฉ๐˜ถ๐˜ด ๐˜ธ๐˜ข๐˜ด ๐˜ข ๐˜ด๐˜ฎ๐˜ข๐˜ญ๐˜ญ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ข๐˜จ๐˜ช๐˜ญ๐˜ฆ ๐˜ค๐˜ข๐˜ณ๐˜ฏ๐˜ช๐˜ท๐˜ฐ๐˜ณ๐˜ฐ๐˜ถ๐˜ด ๐˜ฑ๐˜ณ๐˜ฆ๐˜ฅ๐˜ข๐˜ต๐˜ฐ๐˜ณ ๐˜ฌ๐˜ฏ๐˜ฐ๐˜ธ๐˜ฏ ๐˜ง๐˜ฐ๐˜ณ ๐˜ช๐˜ต๐˜ด ๐˜ญ๐˜ช๐˜จ๐˜ฉ๐˜ต๐˜ธ๐˜ฆ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ฃ๐˜ถ๐˜ช๐˜ญ๐˜ฅ, ๐˜ฎ๐˜ข๐˜ฌ๐˜ช๐˜ฏ๐˜จ ๐˜ช๐˜ต ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜ด๐˜ฎ๐˜ข๐˜ญ๐˜ญ๐˜ฆ๐˜ด๐˜ต ๐˜ฌ๐˜ฏ๐˜ฐ๐˜ธ๐˜ฏ ๐˜ฅ๐˜ช๐˜ฏ๐˜ฐ๐˜ด๐˜ข๐˜ถ๐˜ณ๐˜ด. ๐˜๐˜ฐ๐˜ด๐˜ด๐˜ช๐˜ญ ๐˜ฅ๐˜ช๐˜ด๐˜ค๐˜ฐ๐˜ท๐˜ฆ๐˜ณ๐˜ช๐˜ฆ๐˜ด ๐˜ด๐˜ถ๐˜จ๐˜จ๐˜ฆ๐˜ด๐˜ต ๐˜ช๐˜ต ๐˜ฉ๐˜ข๐˜ฅ ๐˜ข ๐˜ด๐˜ญ๐˜ฆ๐˜ฆ๐˜ฌ, ๐˜ฃ๐˜ช๐˜ณ๐˜ฅ-๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ข๐˜ฑ๐˜ฑ๐˜ฆ๐˜ข๐˜ณ๐˜ข๐˜ฏ๐˜ค๐˜ฆ, ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ๐˜ช๐˜ป๐˜ฆ๐˜ฅ ๐˜ฃ๐˜บ ๐˜ญ๐˜ฐ๐˜ฏ๐˜จ ๐˜ญ๐˜ฆ๐˜จ๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜ข ๐˜ด๐˜ญ๐˜ฆ๐˜ฏ๐˜ฅ๐˜ฆ๐˜ณ ๐˜ต๐˜ข๐˜ช๐˜ญ.

**๐˜š๐˜ต๐˜บ๐˜ญ๐˜ช๐˜ป๐˜ฆ๐˜ฅ ๐˜š๐˜ฑ๐˜ข๐˜ธ๐˜ฏ ๐˜ฑ๐˜ฐ๐˜ช๐˜ฏ๐˜ต + ๐˜๐˜ณ๐˜ฆ๐˜ฆ ๐˜ฃ๐˜ญ๐˜ฆ๐˜ฏ๐˜ฅ ๐˜ง๐˜ช๐˜ญ๐˜ฆ ๐˜ฃ๐˜บ ๐˜ˆ๐˜จ๐˜ถ๐˜ด๐˜ตรญ๐˜ฏ ๐˜รถ๐˜ฏ๐˜ฏ๐˜ถ๐˜ฏ ๐˜ฐ๐˜ฏ ๐˜š๐˜ฌ๐˜ฆ๐˜ต๐˜ค๐˜ฉ๐˜ง๐˜ข๐˜ฃ**

Compsognathus Rig Render - Rendered using Arnold, edited in Photoshop.

Compsognathus Rig Render - Rendered using Arnold, edited in Photoshop.

Video render - Rendered using Arnold.

Playblast - Head Lock: Controller for locking the head in position and following an aim control.

Playblast - Advanced Deformations: Shoulder up vector, additional joints in the wrist for rotation refinement, and a 3 IK chain in the legs.

Maya Screenshot - Compsognathus Skeleton. Figuring out how many bones the tail and neck would need was the trickiest part.

Maya Screenshot - Compsognathus Skeleton. Figuring out how many bones the tail and neck would need was the trickiest part.