Website powered by

Lighting and Rendering Practice - Megascans Dragon Tabern

๐—•๐—–๐—œ๐—ง - ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—”๐—ฟ๐˜๐˜€ ๐—”๐—ฑ๐˜ƒ๐—ฎ๐—ป๐—ฐ๐—ฒ๐—ฑ ๐——๐—ถ๐—ฝ๐—น๐—ผ๐—บ๐—ฎ (๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ)

I used Redshift to practice lighting in Autodesk Maya using both Sketchfab and Megascans assets. My main inspiration came from a 2D concept from Andrey Egorov's Behance project 'Backgrounds for โ€œAuto Battle Chessโ€ opening'.

The goal was learning how to import Megascans assets into Maya and adjust texture map sizes to create a fast and clean piece.

Focus:
- Redshift Rendering
- Megascans importing
- Composition

Models from Sketchfab:
๐˜–๐˜น๐˜ช๐˜ฅ๐˜ช๐˜ป๐˜ฆ๐˜ฅ ๐˜๐˜ข๐˜ถ๐˜ค๐˜ฆ๐˜ต ๐˜ฃ๐˜บ ๐˜‹๐˜ ๐˜ข๐˜ด๐˜ด๐˜ฆ๐˜ต๐˜ด ๐˜ฐ๐˜ฏ ๐˜š๐˜ฌ๐˜ฆ๐˜ต๐˜ค๐˜ฉ๐˜ง๐˜ข๐˜ฃ
๐˜‹๐˜ณ๐˜ข๐˜จ๐˜ฐ๐˜ฏ ๐˜๐˜ฆ๐˜ข๐˜ฅ ๐˜ฃ๐˜บ ๐˜’๐˜ช๐˜ฏ๐˜ข๐˜ฏ๐˜ˆ๐˜ณ๐˜ต๐˜ด ๐˜ฐ๐˜ฏ ๐˜š๐˜ฌ๐˜ฆ๐˜ต๐˜ค๐˜ฉ๐˜ง๐˜ข๐˜ฃ
๐˜‰๐˜ฆ๐˜ฆ๐˜ณ_๐˜‰๐˜ข๐˜ณ ๐˜ฃ๐˜บ ๐˜๐˜ช๐˜ฌ๐˜ต๐˜ฐ๐˜ณ_ ๐˜ฐ๐˜ฏ ๐˜š๐˜ฌ๐˜ฆ๐˜ต๐˜ค๐˜ฉ๐˜ง๐˜ข๐˜ฃ
25-๐˜ฑ๐˜ข๐˜ค๐˜ฌ ๐˜ฃ๐˜ถ๐˜ณ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ธ๐˜ข๐˜ญ๐˜ญ ๐˜ต๐˜ฐ๐˜ณ๐˜ค๐˜ฉ๐˜ฆ๐˜ด (1) ๐˜ฃ๐˜บ ๐˜•๐˜ฐ๐˜ณ๐˜ต๐˜ฆ๐˜ฏ๐˜ฌ๐˜ฐ ๐˜‹๐˜ฎ๐˜บ๐˜ต๐˜ณ๐˜ฐ ๐˜ฐ๐˜ฏ ๐˜š๐˜ฌ๐˜ฆ๐˜ต๐˜ค๐˜ฉ๐˜ง๐˜ข๐˜ฃ

Dragon Tavern video

Dragon Tavern Final Render - Rendered with Redshift in Autodesk Maya, using Megascans assets.

Dragon Tavern Final Render - Rendered with Redshift in Autodesk Maya, using Megascans assets.

Maya Scene Set-Up - Lights and Tavern geometry layout.

Maya Scene Set-Up - Lights and Tavern geometry layout.

Concept and breakdown - concept of Andrey Egorov's from
Backgrounds for โ€œAuto Battle Chessโ€ opening.

Concept and breakdown - concept of Andrey Egorov's from
Backgrounds for โ€œAuto Battle Chessโ€ opening.