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Houdini Practice - Franken Muscle

๐—•๐—–๐—œ๐—ง - ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—”๐—ฟ๐˜๐˜€ ๐—”๐—ฑ๐˜ƒ๐—ฎ๐—ป๐—ฐ๐—ฒ๐—ฑ ๐——๐—ถ๐—ฝ๐—น๐—ผ๐—บ๐—ฎ (๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ)

In this project, I explored muscle simulation in Houdini using the Franken Muscle tool, focusing on the bicep area of the arm. Franken Muscle allows muscle simulation without requiring pre-existing muscle and bone geometry underneath the skin mesh.

As part of this study, I wanted to pay tribute to childhood cartoons, especially Johnny Bravo, known for his exaggerated muscly arms. With John Santana's help we created tattoo textures from iconic cartoons.
https://www.artstation.com/johnsantanart

I relied heavily on Houdiniโ€™s documentation to guide me. You can explore the detailed workflow I followed here: https://www.sidefx.com/docs/houdini/muscles/workflow.html

Focus:
- Houdini Franken Muscle
- Muscle Simulation
- Tribute to Classic Cartoons

Final Muscle Sim Video - rendered in Autodesk Maya using Arnold Render. Textures were done using Substance Painter with the help of artist John Santana. Animations are taken from Mixamo.

Houdini Interface - Final node tree building up muscle simulation with franken muscle, and final translation to actual mesh.

Houdini Interface - Final node tree building up muscle simulation with franken muscle, and final translation to actual mesh.