๐๐๐๐ง - ๐ง๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น ๐๐ฟ๐๐ ๐๐ฑ๐๐ฎ๐ป๐ฐ๐ฒ๐ฑ ๐๐ถ๐ฝ๐น๐ผ๐บ๐ฎ (๐ฎ๐ฌ๐ฎ๐ฐ)
In this project, I explored muscle simulation in Houdini using the Franken Muscle tool, focusing on the bicep area of the arm. Franken Muscle allows muscle simulation without requiring pre-existing muscle and bone geometry underneath the skin mesh.
As part of this study, I wanted to pay tribute to childhood cartoons, especially Johnny Bravo, known for his exaggerated muscly arms. With John Santana's help we created tattoo textures from iconic cartoons.
https://www.artstation.com/johnsantanart
I relied heavily on Houdiniโs documentation to guide me. You can explore the detailed workflow I followed here: https://www.sidefx.com/docs/houdini/muscles/workflow.html
Focus:
- Houdini Franken Muscle
- Muscle Simulation
- Tribute to Classic Cartoons
Final Muscle Sim Video - rendered in Autodesk Maya using Arnold Render. Textures were done using Substance Painter with the help of artist John Santana. Animations are taken from Mixamo.